POV-Ray : Newsgroups : povray.binaries.images : Poser's dynamic hair in POV-Ray (WIP 1) : Re: Poser's dynamic hair in POV-Ray (WIP 3) Server Time
2 Aug 2024 16:21:15 EDT (-0400)
  Re: Poser's dynamic hair in POV-Ray (WIP 3)  
From: Janet
Date: 25 Oct 2007 00:10:00
Message: <web.472017018905805f1557f29d0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Yes that looks already good! We still have some work to do to get the
> transition with the scalp right and maybe the hair tips. To the left, they
> look strange.

Yes, its definitely not right. :) I got curious and started examining it all
in Blender. I think there are just limitations in the way Poser exports the
hair. And part of the problem might be my settings for the hair in Poser
too.

So anyway, I imported the hair into Blender twice. Once right after the
Poser export and then again after making the ribbons with root material in
PoseRay.
In the image, the root material is dark brown, the hair ribbons are light
brown.
The Poser exported lines are the yellow lines with verts. By the way, there
is one hair line per vertex on the model it's grown from, but maybe you
already knew that.

So, in the image you can see the lines that Poser makes aren't always nice.
I circled one that loops around, and there are several that have those
loops. The loops make the ribbons not so nice looking too.

And then there is a gap, that's the red arrow. So you can see why the
ribbons don't always meet the scalp. Maybe if PoseRay had an option to add
an extra face at each end, and thus imbed the ribbon into the model a bit,
that would help.

Also, the ribbons twist around sometimes. I don't know enough about it but I
think there's vertex normal data in the OBJ that could cause the twisting -
I'll blame Poser, or my Poser hair settings again. :)

Janet


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